Enshrouded 1.0 Release Changelog Last verified 2026-10-15

Enshrouded 1.0 Release: Date, Platforms, Level Cap and Everything New

Enshrouded 1.0.0.0 is out now on PC (Steam), PlayStation 5 (including PS5 Pro) and NVIDIA GeForce Now. The full release raises the player level cap to 50 and gear to 55, opens the Cinder's Cradle biome and closes the current story arc, adds 9 new spells, the Sparkworks logic system, and it resets every skill tree. Existing Early Access saves and bases keep working. Keen Games published the complete changelog with the release trailer โ€” the changes that affect how you play are below.

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Key facts

ItemDetail
Release dateOctober 15, 2026 โ€” 1.0.0.0 is out now on PC, PS5 and GeForce Now
Release timeNo official time from Keen Games; the PlayStation Store lists the PS5 version for 5pm UTC on October 15
PlatformsPC (Steam), PlayStation 5 (incl. PS5 Pro) and NVIDIA GeForce Now
Xbox Series X|SPlanned for spring 2027, not launch
Leaves Early AccessYes โ€” this is the 1.0 full release
New biomeCinder's Cradle โ€” lava wasteland, floating Ancient islands, 12 Shroud Roots
Price$39.99 / ยฃ34.99 / โ‚ฌ39.99 on Steam (raised from โ‚ฌ29.99 on 8 September 2026 for the full release)
Co-op sizeUp to 16 players per PC world; cross-play is not available at launch
Existing PC ownersNo re-purchase required
Cross-platform multiplayerNot available at launch; in development
Player level cap50
Equipment level cap55
Existing savesContinue to work. Saves from version 0.8 or earlier are backed up and automatically migrated to the new, smaller save format

Every confirmed change

AreaWhat changes in 1.0
Spells9 new spells: Mana Drain, Entangle, Pillar of Flames, Blizzard, Ball Lightning, Summon Fire/Ice/Shock Totem and Summon Hollow Skeleton. Spells gain more versions, including 22 tier-7 Eternal versions that skip ammo and can be upgraded.
WandsPiercing heavy attacks that interrupt weaker enemies, plus Aerial and Evasion attacks, improved targeting and explosive-barrel targeting.
ArcheryThree new Eternal arrows (Fire, Shock, Bone); all Eternal arrows are now upgradeable. New skills: Puncture, Barrage, Survival Instinct.
Skills8 new skills and a full skill tree reset โ€” re-spend your points.
New biomeCinder's Cradle opens the northern edge of Embervale: a lava-scarred wasteland beneath floating islands raised by the Ancients, with Shroud tendrils between them. It adds 12 Shroud Roots, while newly accessible outskirts in other biomes add 6 more. Two new Hollow Halls open in the Albaneve Summits and the Veilwater Basin.
StoryThe current Embervale story reaches its conclusion. Main quests return players to earlier regions, including structures that were previously inaccessible. The Shroud and the Fell remain as threats.
ProgressionPlayer level cap 50, equipment level 55, and a new crafting tier covering gear, tools, food, arrows, spells and base-building items. A new survivor focused on Ancient knowledge and recipes joins your settlement.
EnemiesCinder's Cradle introduces a new faction with 14 enemy types. Including additions to existing factions, 1.0 brings 37 new enemy types and variants, some of them heavy or elite.
BuildingSparkworks: a logic system wiring levers, pressure plates and triggers to doors, trapdoors, traps, lightning, released water and enemy spawns. Builders also get a free-flying build mode, and storage chests can be upgraded without emptying them first.
Adventure SharingSupports player-made dungeons and mini-games; browse Popular Adventures, filter by tags, use Share Codes, subscribe to favourites.
BalanceMana costs and cast times re-tuned against spell damage and usability; enemy elemental weaknesses reworked.
UpdraftA setting lets you choose the original instant version or the newer version with a charge time.
CharacterNew character proportions as an appearance option; existing characters can update their look through Elio Ricci.
FishingBait primarily attracts fish from the biome its resources came from; better bait matches fish tier. Fishing location no longer determines the base catch chance, though spots still favour more bites or more treasure/trash.
NPCs and petsFixes for inhabitants getting stuck around player-built bases.
Voice actingLore notes, letters and books are voiced in English, German and Mandarin Chinese, with playback controls that let you queue entries into a playlist. Main crafting survivors and major quest-givers are voiced in those languages too.
VisualsA new brick-rendering method shows more detail in distant terrain and voxel buildings, including player-built structures. Biomes get distinct lighting, atmosphere and moisture settings, and HDR is supported on compatible displays.
Early gameNew chests plus revised roads and camps make early exploration more rewarding and easier to follow, and crafting recipes were adjusted to cut down on resource grinding.
PerformanceRendering, lighting, shadows and distant scenery were reworked alongside reduced memory use, with attention to lower- and mid-range PCs.

The 1.0 changelog: what actually changed

Keen Games published the complete 1.0.0.0 changelog alongside the release trailer. Below are the changes that affect how you play, with the numbers where Keen gave them.

Loot, chests and drops

ChangeDetail
Legendary drop rateChance for legendary items increased by +5% for all chests.
Wooden chestsNow have a chance to contain a weapon or armour piece at silver-chest level.
Silver chestsCommon-tier loot has been removed from silver chest loot lists.
Enemy dropsEnemies no longer drop water pouches, and now have a chance to drop rings.
Hourglass capsulesAppear in many more places, add about 70% more time in the Shroud when used, and now also drop from large Fell foes.
Hollow HallsEctoplasm now also drops from defeated hounds and Hollow melee fighters; end-room chest costs cut by 25%.
VulturesFell Vultures drop more Enshrouded Vulture Talons.

The Albaneve Summits boss has been reworked

The endgame boss got the largest single rework in 1.0. Keen cut its health substantially and rebuilt the fight around melee play:

Separately, all enemies now recover health over time when you leave the combat area instead of resetting instantly โ€” so after a party wipe you can re-engage a boss before it is fully healed and keep the progress you made.

Fishing has been rebuilt

ChangeDetail
Where fish spawnEvery fish can now be caught in every body of water โ€” it is a matter of the right bait and a rod that can handle higher-tier fish.
Bait matchingEach bait primarily attracts fish of the same tier, so you can target specific fish. Improved bait guarantees that a bite is the bait's own tier.
RarityChances for rare and epic fish increased; trash and treasure rates rebalanced with more loot in the treasure pool.

Crafting, costs and grind

ChangeDetail
Recipe costsLarge balancing pass across crafting: less Shroud Adhesive for the glider, fewer parts per resource at the Alchemical Base, and armour-set recipes now need fewer resources overall and cost more similarly between sets.
EctoplasmReduced in spell-charge and arrow recipes, and in Hollow Hall furniture recipes.
Flame levels 6โ€“9Fewer resources; Electric Organs and Poison Stings replaced with more common materials.
ProductionFactory and cooking-station recipes reworked โ€” more generous output, shorter production times. Farm animals produce goods significantly faster, and plant growth times are lower overall.
Armour unlocksArmour sets now unlock automatically with each Flame upgrade instead of arbitrary unlock criteria, so you cannot miss a tier.
Ranger setsRevelwood (tier 2) and Nomad Highlands (tier 3) each gain a craftable ranged set and a craftable dagger set; Marksman and Sharpshooter became loot items.
Dagger upgradesAssassin, Frostbite Slasher and Blood Feather now upgrade melee critical hit chance instead of sneak-attack damage.
Legendary gearLegendary items need legendary runes one upgrade step later.

New items, skills and mechanics

AdditionDetail
Puke PotionNew personal-crafting recipe that removes any ongoing food buffs.
Archaic lockpicksHigher-tier locked chests and doors need a new lockpick set, starting in Cinder's Cradle.
Gold coinsAdded to loot chests across Embervale; used at Mei-Yin Chen to craft vanity items.
Wisp of LightDuration raised from 5 minutes to 10 minutes.
Gem forgeA gem forge station can now be placed in your base in the late game.
Airborne ArchitectNew skill at the centre of the tree that enables free-flying building.
Loot pickupHolding the interaction button collects all scattered loot nearby; a new setting does it automatically.
Push back the ShroudUnlocking Flame level 11 lets flame altars push the Shroud back (lowerable in world settings). Flame altars cap at 16.
BedsFast travel is now possible while sleeping in a bed.
AnvilsAnvils in enemy camps now repair equipped shields and wards.
Ectoplasm BlockNow a tier 2 building material.

Save data

Enshrouded uses a new save format in 1.0 with smaller files and a simpler structure. The first time you load 1.0 with a save made on version 0.8 or earlier, the game backs it up first and then migrates it automatically โ€” you are not forced into a new character. In the character and world menus you can now choose between a local save folder and the Steam cloud folder, so check the right tab if a save seems to be missing.

Cinder's Cradle: the new 1.0 biome

Cinder's Cradle opens the northern edge of Embervale, the region players could previously only see from a distance. It contains two contrasting areas: a lava-scarred wasteland on the ground and floating islands raised by the Ancients above it, with Shroud tendrils stretching between them. It is the largest single content addition in 1.0, and the reason both the level and gear caps rise.

Practical implication: the new caps (level 50, gear 55) exist because Cinder's Cradle is tuned above the old endgame. Do not go straight there. Re-spend your skill points, upgrade your gear, and enter with a build that handles groups โ€” the new faction fields more enemies than anything in the base game.

Saves, price and Early Access owners

Launch day checklist

  1. Back up your world before the update lands, especially on a private server.
  2. Re-spend your skill points at your base before you go anywhere โ€” the tree resets.
  3. Check your aim assist setting. New ranged aim assist options are on by default for controllers and off for mouse and keyboard.
  4. Pick up new spells and try one summon to see whether a summoner build appeals before committing points.
  5. Read the patch notes for final numbers โ€” launched values can differ from the pre-release announcements.

FAQ

When does Enshrouded 1.0 come out?
October 15, 2026, on PC (Steam), PlayStation 5 and NVIDIA GeForce Now.

Is Enshrouded still in Early Access?
No. 1.0 is the full release and ends Early Access.

Is there crossplay at launch?
Cross-platform multiplayer is not available at 1.0 launch. Keen Games is working on it without a date.

Will 1.0 be on Xbox?
An Xbox Series X|S version is planned for spring 2027.

Do my Early Access saves transfer?
Yes. They remain usable and are converted to the new save format.

What is the new biome in Enshrouded 1.0?
Cinder's Cradle โ€” a lava-scarred wasteland beneath floating Ancient islands, adding 12 Shroud Roots, two new Hollow Halls and a new enemy faction.

Which platforms get Enshrouded 1.0?
PC (Steam), PlayStation 5 and NVIDIA GeForce Now on October 15, 2026. An Xbox Series X|S version is planned for spring 2027.

Where is the full 1.0 changelog?
Keen Games published it alongside the release trailer. The complete list is on Steam; the changes that affect how you play are summarised in the changelog section above.

What time does Enshrouded 1.0 unlock?
Keen Games has not given an official time. The PlayStation Store lists the PS5 version for 5pm UTC on October 15, and the Steam update is expected around the same time.

What is the new level cap?
Player level 50, and equipment level 55 when fully upgraded.

Related 1.0 guides

1.0

New Spells in 1.0

All 9 new spells, the summons category and 22 tier-7 Eternal versions.

1.0

Skill Tree Reset

Why the tree resets, the 8 new skills, and how to spend points at level 50.

1.0

Sparkworks Guide

Levers, pressure plates and logic gates โ€” build your own dungeon.

Source: Keen Games' official 1.0.0.0 changelog (Steam announcement, published with the release trailer on 15 October 2026) plus the pre-launch feature posts (25 June date reveal, 27 August and 23 September features, 8 October Sparkworks). Numbers quoted above are Keen's own.